hand configuration
Improving Handshape Representations for Sign Language Processing: A Graph Neural Network Approach
Carbo, Alessa, Nalisnick, Eric
Handshapes serve a fundamental phonological role in signed languages, with American Sign Language employing approximately 50 distinct shapes. However,computational approaches rarely model handshapes explicitly, limiting both recognition accuracy and linguistic analysis.We introduce a novel graph neural network that separates temporal dynamics from static handshape configurations. Our approach combines anatomically-informed graph structures with contrastive learning to address key challenges in handshape recognition, including subtle interclass distinctions and temporal variations. We establish the first benchmark for structured handshape recognition in signing sequences, achieving 46% accuracy across 37 handshape classes (with baseline methods achieving 25%).
IK Seed Generator for Dual-Arm Human-like Physicality Robot with Mobile Base
Takamatsu, Jun, Kanehira, Atsushi, Sasabuchi, Kazuhiro, Wake, Naoki, Ikeuchi, Katsushi
Robots are strongly expected as a means of replacing human tasks. If a robot has a human-like physicality, the possibility of replacing human tasks increases. In the case of household service robots, it is desirable for them to be on a human-like size so that they do not become excessively large in order to coexist with humans in their operating environment. However, robots with size limitations tend to have difficulty solving inverse kinematics (IK) due to mechanical limitations, such as joint angle limitations. Conversely, if the difficulty coming from this limitation could be mitigated, one can expect that the use of such robots becomes more valuable. In numerical IK solver, which is commonly used for robots with higher degrees-of-freedom (DOF), the solvability of IK depends on the initial guess given to the solver. Thus, this paper proposes a method for generating a good initial guess for a numerical IK solver given the target hand configuration. For the purpose, we define the goodness of an initial guess using the scaled Jacobian matrix, which can calculate the manipulability index considering the joint limits. These two factors are related to the difficulty of solving IK. We generate the initial guess by optimizing the goodness using the genetic algorithm (GA). To enumerate much possible IK solutions, we use the reachability map that represents the reachable area of the robot hand in the arm-base coordinate system. We conduct quantitative evaluation and prove that using an initial guess that is judged to be better using the goodness value increases the probability that IK is solved. Finally, as an application of the proposed method, we show that by generating good initial guesses for IK a robot actually achieves three typical scenarios.
ResPilot: Teleoperated Finger Gaiting via Gaussian Process Residual Learning
Naughton, Patrick, Cui, Jinda, Patel, Karankumar, Iba, Soshi
Dexterous robot hand teleoperation allows for long-range transfer of human manipulation expertise, and could simultaneously provide a way for humans to teach these skills to robots. However, current methods struggle to reproduce the functional workspace of the human hand, often limiting them to simple grasping tasks. We present a novel method for finger-gaited manipulation with multi-fingered robot hands. Our method provides the operator enhanced flexibility in making contacts by expanding the reachable workspace of the robot hand through residual Gaussian Process learning. We also assist the operator in maintaining stable contacts with the object by allowing them to constrain fingertips of the hand to move in concert. Extensive quantitative evaluations show that our method significantly increases the reachable workspace of the robot hand and enables the completion of novel dexterous finger gaiting tasks. Project website: http://respilot-hri.github.io
CMG-Net: An End-to-End Contact-Based Multi-Finger Dexterous Grasping Network
Wei, Mingze, Huang, Yaomin, Xu, Zhiyuan, Liu, Ning, Che, Zhengping, Zhang, Xinyu, Shen, Chaomin, Feng, Feifei, Shan, Chun, Tang, Jian
In this paper, we propose a novel representation for grasping using contacts between multi-finger robotic hands and objects to be manipulated. This representation significantly reduces the prediction dimensions and accelerates the learning process. We present an effective end-to-end network, CMG-Net, for grasping unknown objects in a cluttered environment by efficiently predicting multi-finger grasp poses and hand configurations from a single-shot point cloud. Moreover, we create a synthetic grasp dataset that consists of five thousand cluttered scenes, 80 object categories, and 20 million annotations. We perform a comprehensive empirical study and demonstrate the effectiveness of our grasping representation and CMG-Net. Our work significantly outperforms the state-of-the-art for three-finger robotic hands. We also demonstrate that the model trained using synthetic data performs very well for real robots.
Simulation-based Bayesian inference for robotic grasping
Marlier, Norman, Brüls, Olivier, Louppe, Gilles
Abstract-- General robotic grippers are challenging to control because of their rich nonsmooth contact dynamics and the many sources of uncertainties due to the environment or sensor noise. In this work, we demonstrate how to compute 6-DoF grasp poses using simulation-based Bayesian inference through the full stochastic forward simulation of the robot in its environment while robustly accounting for many of the uncertainties in the system. A Riemannian manifold optimization procedure preserving the nonlinearity of the rotation space is used to compute the maximum a posteriori grasp pose. Simulation and physical benchmarks show the promising high success rate of the approach. Industrial grasping works very well in highly structured environments with few uncertainties.
Simultaneous Estimation of Hand Configurations and Finger Joint Angles using Forearm Ultrasound
Bimbraw, Keshav, Nycz, Christopher J., Schueler, Matt, Zhang, Ziming, Zhang, Haichong K.
With the advancement in computing and robotics, it is necessary to develop fluent and intuitive methods for interacting with digital systems, augmented/virtual reality (AR/VR) interfaces, and physical robotic systems. Hand motion recognition is widely used to enable these interactions. Hand configuration classification and MCP joint angle detection is important for a comprehensive reconstruction of hand motion. sEMG and other technologies have been used for the detection of hand motions. Forearm ultrasound images provide a musculoskeletal visualization that can be used to understand hand motion. Recent work has shown that these ultrasound images can be classified using machine learning to estimate discrete hand configurations. Estimating both hand configuration and MCP joint angles based on forearm ultrasound has not been addressed in the literature. In this paper, we propose a CNN based deep learning pipeline for predicting the MCP joint angles. The results for the hand configuration classification were compared by using different machine learning algorithms. SVC with different kernels, MLP, and the proposed CNN have been used to classify the ultrasound images into 11 hand configurations based on activities of daily living. Forearm ultrasound images were acquired from 6 subjects instructed to move their hands according to predefined hand configurations. Motion capture data was acquired to get the finger angles corresponding to the hand movements at different speeds. Average classification accuracy of 82.7% for the proposed CNN and over 80% for SVC for different kernels was observed on a subset of the dataset. An average RMSE of 7.35 degrees was obtained between the predicted and the true MCP joint angles. A low latency (6.25 - 9.1 Hz) pipeline has been proposed for estimating both MCP joint angles and hand configuration aimed at real-time control of human-machine interfaces.
Glove-TalkII: Mapping Hand Gestures to Speech Using Neural Networks
Fels, Sidney, Hinton, Geoffrey E.
Glove-TaikII is a system which translates hand gestures to speech through an adaptive interface. Hand gestures are mapped continuously to 10 control parameters of a parallel formant speech synthesizer. The mapping allows the hand to act as an artificial vocal tract that produces speech in real time. This gives an unlimited vocabulary in addition to direct control of fundamental frequency and volume. Currently, the best version of Glove-TalkII uses several input devices (including a CyberGlove, a ContactGlove, a 3-space tracker, and a foot-pedal), a parallel formant speech synthesizer and 3 neural networks.
Glove-TalkII: Mapping Hand Gestures to Speech Using Neural Networks
Fels, Sidney, Hinton, Geoffrey E.
There are many different possible schemes for converting hand gestures to speech. The choice of scheme depends on the granularity of the speech that you want to produce. Figure 1 identifies a spectrum defined by possible divisions of speech based on the duration of the sound for each granularity. What is interesting is that in general, the coarser the division of speech, the smaller the bandwidth necessary for the user. In contrast, where the granularity of speech is on the order of articulatory musclemovements (i.e. the artificial vocal tract [AVT]) high bandwidth control is necessary for good speech. Devices which implement this model of speech production are like musical instruments which produce speech sounds.
Integration of Visual and Somatosensory Information for Preshaping Hand in Grasping Movements
Uno, Yoji, Fukumura, Naohiro, Suzuki, Ryoji, Kawato, Mitsuo
The primate brain must solve two important problems in grasping movements. The first problem concerns the recognition of grasped objects: specifically, how does the brain integrate visual and motor information on a grasped object? The second problem concerns hand shape planning: specifically, how does the brain design the hand configuration suited to the shape of the object and the manipulation task? A neural network model that solves these problems has been developed. The operations of the network are divided into a learning phase and an optimization phase. In the learning phase, internal representations, which depend on the grasped objects and the task, are acquired by integrating visual and somatosensory information. In the optimization phase, the most suitable hand shape for grasping an object is determined by using a relaxation computation of the network.